LET’S PLAY MoMA,PS1
This project explores artist housing inside the museum space (MoMA QNS) using game theory.
It does so by analyzing Marcel Duchamp’s work and his obsession with the game of chess which reciprocates his design process of orienting and disorienting objects and spaces through various narratives. The Museum thus becomes a performative Art incubator where it’s not just an archive of recognized art works but also starts inhabiting the artists themselves. The artist’s house is designed as an art-tool to live and work with. Fostering an archive of living thoughts and those represented.
LET’S PLAY MoMA
Playgrounds for explorations.
Typologies for archiving not just art but also thoughts, Thoughts must not be hindered by the fear of skipping the public eye. Eyes penetrating searching for dissolution. Resolutions were the institutions, no longer validValid now are the fields of social confusion. Confusion being the genesis of the new urban atmospheres, Atmospheres of collision of non-work and playLet playgrounds guide us, let It become a tool.
Playgrounds for explorations.
Typologies for archiving not just art but also thoughts, Thoughts must not be hindered by the fear of skipping the public eye. Eyes penetrating searching for dissolution. Resolutions were the institutions, no longer validValid now are the fields of social confusion. Confusion being the genesis of the new urban atmospheres, Atmospheres of collision of non-work and playLet playgrounds guide us, let It become a tool.